The kill potential is focused on meteor and rune prison. Curse, meteor, rune prison (cant be blocked or dodged), and finish off with a fury. Everything else is survive. Turtle away until you have a meteor up.
Q&A and notes and stuff
Attribute Points: 64 Points into Magicka
Mundus: Atro, Apprentice, Mage all work
Racial Passives: Best race for this build is Altmer or Breton
Food: Witchmothers potent brew or Trifood
Potions: lingering health + major vitality, lingering health + speed boost, Any immovable (I prefer health,stam,immov